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My Levels
Level Design
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Insurgency: Sandstorm Bab

Sniper focused FPS map set in a frozen historical city. Focus on mid to long ranged engagements and support for both PVE and PVP, with large and small game modes. 

 

Insurgency: Sandstorm Citadel

Close quarters to mid ranged FPS map set in the besieged museum of the Citadel. Created to support PVP, PVE, large and small multiplayer encounters with many diverse game modes.

Cancelled PVPVE Project

A first person PVPVE game, focused on tight, high time to kill combat. The game was structured around teams of three, pitting themselves against highly skilled AI and four other teams, in large, changing maps.

Note: If you've recieved my resume, please use the attached password to access this section or please email me!

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Hello!

I'M A LEVEL DESIGNER

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MY ENCOUNTER DESIGNS!

Other Projects

CHECK OUT MY OTHER PROJECTS!

About Me

About Me

I love games!

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I'm Adriana and I adore games and I love designing worlds, levels, and environments! Games are such an incredible medium. No one reads Lord of the Rings and claims that they took the ring to Mordor, but every person who has passed a boss in Dark Souls, or journeyed  through the Omega Relay will tell you about the sense of triumph and heartache they felt as they conquered that challenge. 

I'm very proud to have worked several on excellent games with incredible people, including Insurgency: Sandstorm, Baldur's Gate III, and Nightingale.

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